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Pixels, Patterns, and Processing View Larger Image

Pixels, Patterns, and Processing

Shiffman, Daniel (Author)

ISBN-10: 0123736021
ISBN-13: 9780123736024

List Price: $49.95
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Main Description
This book introduces programming concepts in the context of computer graphics and visual art, in a more accessible format than traditional programming textbooks. It uses the open source programming language Processing as the basis for all discussion and examples, focusing on the fundamentals such as variables, conditionals, loops, arrays, and objects in a highly visual manner. The book will also introduce advanced topics such as data mining, networking, image processing, computer vision, and 3D graphics. It will also introduce using Processing for "tangible media"; communicating with microcontrollers to interact with the physical environment. Processing is based on the programming language Java, and so is an excellent introduction to Java and object-oriented programming, and will help prepare the student for study of more advanced object-oriented languages such as Java or C++. * Introduces the concepts of computer programming using the programming language Processing developed at the MIT Media Lab * Written for the interactive media designer without any programming experience * Includes source code for many examples, illustrated in full color with examples of what can be done with ProcessingPromotional Headline
Teaches graphic artists the fundamentals of computer programming within a visual playground!Author Affiliation
Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By traveling beyond the confines of proprietary software, you will be empowered to create your own custom design toolsMain Description
This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.
Acknowledgmentsp. vii
Introductionp. ix
The Beginningp. 1
Pixelsp. 3
Processingp. 17
Interactionp. 31
Everything You Need to Knowp. 43
Variablesp. 45
Conditionalsp. 59
Loopsp. 81
Organizationp. 99
Functionsp. 101
Objectsp. 121
More of the Samep. 139
Arraysp. 141
Putting It All Togetherp. 163
Algorithmsp. 165
Debuggingp. 191
Librariesp. 195
The World Revolves Around Youp. 199
Mathematicsp. 201
Translation and Rotation (in 3D!)p. 227
Pixels Under a Microscopep. 253
Imagesp. 255
Videop. 275
The Outside Worldp. 303
Textp. 305
Data Inputp. 325
Data Streamsp. 357
Making Noisep. 379
Soundp. 381
Exportingp. 397
Beyond Processingp. 407
Advanced Object-Oriented Programmingp. 409
Javap. 423
Common Errorsp. 439
Indexp. 447
Table of Contents provided by Ingram. All Rights Reserved.
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Edition: 2008
Publisher: Elsevier Science & Technology Books
Binding: Trade Paper
Pages: 472
Size: 7.50" wide x 9.00" long x 1.25" tall
Weight: 2.13 lbs.
Language: English

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