Set somewhere in Outback Australia over 100 years after the British atomic bomb tests at Maralinga. The descendants of those animals who managed to survive the explosions now live in a complex network of underground caves, and have developed a new society- 'Narkindie'-with its own set of rules and taboos.
The eight Tribes: Emu, Red Kangaroo, Rock Wallaby, Possum, Python, Kookaburra, Wombat and Lizard, all co-exist in relative harmony. Up until now. To avoid the perceived dangers of solar radiation the Tribes may only venture outside at dusk, and this and other rigidly enforced restrictions rankle young Boomer and his school friends, who are anxious to leave on the Quest. As it is their final year of school they are thus regarded as 'Rangers', and during their many adventures will meet characters and objects from the past and the future, and ultimately learn that the real purpose of the Quest is to heal the land from the depredations of the humans-the Fellers-before it's all too late. Only Fril, the rebel leader of the Lizard Tribe, has another agenda in mind. Written entirely in verse, with the possibility of adding music and converting it to Rap, Hip-Hop, Techno or whatever feels good, the play has around twenty-eight main parts and the opportunity to involve the whole school community. While concepts for sets may be quite minimal, the many changes in appearance from animals to Fellers and back again, will offer the costume designers plenty of opportunities to be creative.
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