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Interactive Web-Based Virtual Reality with Java 3D

Ko, Chi Chung; Cheng, Chang Dong
ISBN-10: 1599047896
ISBN-13: 9781599047898

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"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.With the emergence of the Java 3D API, the creation of high quality 3D animated graphics for Java applications and applets becomes a possibility.
With numerous aspects of the business, science, medical, and educational fields implementing this technology, the need for familiarity of Java 3D amplifies.
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Preface
Virtual Reality and Java 3D
Introduction
Interactive 3D Computer Graphics
Virtual Reality
Web-Based Virtual Reality
VRML
Java 3D
Mixed Reality
Summary
References
Java 3D Overview
Introduction
Getting Started
A Simple Java 3D Program for a RotatingCube
Scene Graph Basics
Scene Graph for the RotatingCube
View Branch for the RotatingCube
Content Branch for the RotatingCube
Branch Group
Transform Group
Simple Universe
Difference Between Java 3D Applet and Application
Summary
References
Geometry Objects
Introduction
Shape3D
GeometryArray Class
GeometryStripArray
IndexedGeometryArray
IndexedStripArray
Creating an Object Using Multiple Geometry Classes
Utility Class
Summary
References
Appearance Objects
Introduction
PointAttributes
LineAttributes
PolygonAttributes
ColoringAttributes
TransparencyAttributes
RenderingAttributes
Material
Summary
References
Textures
Introduction
Texture Loading
Texture Coordinates
Texture Properties
Texture Attributes
Texture Coordinate Generation
Multilevel Texturing
MultiTexture
Texture in Applets
Summary
References
Lighting, Fog, and Background
Introduction
Material
Ambient Light
Directional Light
Point Light
Spot Light or Cone Light
Light Scopes
Fog
Background
Summary
References
Animation Objects
Introduction
Behavior and Animation
Alpha Object
Interpolator Object
PositionInterpolator
PositionPathInterpolator
RotationInterpolator
RotationPathInterpolator
RotPosPathInterpolator
ScaleInterpolator
RotPosScalePathInterpolator
SwitchValueInterpolator
TransparencyInterpolator
ColorInterpolator
Billboard
Level of Detail (LOD)
Morph
Summary
References
Interaction
Introduction
Behavior Class
Bounding Region
Wakeup Condition and Criterion
Keyboard and Mouse Events
Posted Events
Collision Events
Elapsed Time and Frame Events
Events due to Changes in Positions and Transforms
Platform Entry and Exit Events
Sensor Entry and Exit Events
Combining Different Wakeup Criteria
Summary
References
Picking
Introduction
PickRotateBehavior, PickTranslateBehavior, and PickZoomBehavior
Picking Classes in General
Customizing Picking Behavior Class
PickTool
Point and Ray Picking Shape
Ray Segment Picking Shape
Cone Picking Shape
Cylinder Picking Shape
Picking Objects within a Specified Bound from a Certain Position
Picking in a Virtual Instrument Panel
Summary
References
Navigation, Input Devices, and Collision
Introduction
Keyboard Navigation Using KeyBoardBehavior
User Defined Keyboard Navigation
Navigation Using Mouse Utility Class
User-Defined Mouse Navigation
Input Device
Sensors
Collisions
Summary
References
Multiple Views
Introduction
View Model
Single View
Multiple Views
View Attach Policy and Activation Radius
Projection Policy
Clip Distance
Window Eyepoint Policy and Field of View
Conventional Camera-Based View
Visibility, Screen Scale, Window Movement, and Frame Cycle Time
Canvas3D
PhysicalBody and PhysicalEnvironment
Example Applications
Summary
References
Audio
Introduction
BackgroundSound
PointSound
ConeSound
Aural Environment
Summary
References
A Web-Based 3D Real Time Oscilloscope Experiment
Introduction
System Reference Model and Working Principle
Scene Graph and Main Applet
Control Buttons, Sliders, Knobs, and Other Objects
Custom Behavior
Navigation Behavior
Collision Detection Behavior
Picking Behavior
Summary
References
Downloading Software
Running the Rotating Cube Program
ViewManager
Main Applet for Web-Based 3D Experiment
Scene Graph Implementation for Web-Based 3D Experiment
Knob Class for Web-Based 3D Experiment
Navigation and Collision Detection for Web-Based 3D Experiment
Picking for Web-Based 3D Experiment
Program Summary and Screen Capture
About the Authors
Index



Edition: 2009
Publisher: IGI Global
Binding: Trade Cloth
Pages: 492
Size: 7.00" wide x 10.00" long x 1.25" tall
Weight: 2.33 lbs.
Language: English

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