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Stepping into Virtual Reality

Thalmann, Daniel; Gutierrez, Mario A.; Vexo, Frederic
ISBN-10: 1848001169
ISBN-13: 9781848001169

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Virtual reality techniques are increasingly becoming indispensible in many areas including medicine, entertainment, architecture, education and manufacturing, with VR tools being used for testing and prototyping products at design stages, as well as for creating applications in finished products. This book looks at how to generate advanced virtual reality worlds.
It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. Careful reading of this textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications.
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List of Figures
Introduction
Virtual Reality: The Science of Illusion
Basic Concepts
Immersion
Presence
A Brief History of Virtual Reality
Reality-Virtuality Continuum
Fundamentals
Computer Graphics
Mathematics
Coordinate Systems
Vectors, Transformations and Matrices
Angular Representations
Projections
3D Modeling
Geometric Representations
Curves
Surfaces
3D Rendering
Local Illumination Model
Global Illumination Model
Textures
Rendering Pipeline
Computer Animation
Introduction
Animation Types: Real Time and Image by Image
Articulated Bodies and Virtual Characters
Motion Control Methods
Motion Capture and Performance Animation
Optical Motion Capture Systems
Magnetic Trackers and Systems
Motion Capture Advantages and Disadvantages
Key-Frame Animation
Shape Interpolation and Parametric Keyframe Animation
Kochanek-Bartels Spline Interpolation
Inverse Kinematics
Motion Retargeting
Procedural Animation
Physics-Based Animation
Behavioral Animation
Virtual Worlds
Virtual Characters
Virtual Humans in Virtual Environments
Character Skinning
Skeleton-Based Deformations
Data-Driven Methods
Physics-Based Approaches
Locomotion
Locomotion Generation
PCA-Based Locomotion
Virtual Human-Object interaction
Feature Modeling and Smart Objects
Grasping
Motion Planning
Facial Animation
Autonomous Characters
Why Autonomous Virtual Characters?
Properties of Autonomous Virtual Characters
Behaviors for Autonomous Virtual Characters
Crowd Simulation
Architecture of Virtual Reality Systems
Scene Graph-Based Systems
Semantic Virtual Environments
Generic System Architecture for VR Systems
Distributed Virtual Environments
Communication Architecture
Interest Management
Concurrency Control
Data Replication
Load Distribution
Mixed Realities
Augmented Reality and Augmented Virtuality
Tracking Techniques
Markers-Based Tracking
Marker-Less Tracking
Mixed Reality Tool Kits
Perceiving Virtual Worlds
Vision
Graphical Display Technologies
Cathode-Ray Tubes
Liquid Crystal Displays
Plasma Displays
Virtual Reality Displays
Head-Mounted Displays
Fish Tank VR
Handheld Displays
Large Projection Screens
CAVE Systems
Audition
The Need for Sound in VR
Recording and Reproduction of Spatial Sound
Synthesis of Spatial Sound
Sound Rendering
Head-Related Transfer Function
3D Sound Imaging
Utilization of Loudspeaker Location
Sound Systems for VR
Sound Hardware
Sound Engines
Touch
The Need for Touch in VR
Data Gloves
Haptic Rendering
History of Haptic Rendering
Haptic Interfaces
Vibrotactile Displays
Tactile Displays
Kinesthetic Displays
Smell and Taste
The Need for Smells and Tastes in VR
Smell Interfaces
Taste interfaces
Applications
Health Sciences
Virtual Surgery
Virtual Rehabilitation and Therapy
Physiotherapy
Psychological Therapy
Virtual Anatomy
Cultural Heritage
Virtual Campeche and Calakmul
Virtual Dunhuang
Terracotta Soldiers
EU-INCO CAHRISMA and ERATO
EU-IST Archeoguide
EU-IST Lifeplus
Other VR Applications
Vehicle Simulators
Manufacturing
Entertainment
References
Index




Edition: 2008
Publisher: Springer
Binding: Trade Paper
Pages: 214
Size: 6.25" wide x 9.00" long x 0.50" tall
Weight: 0.84 lbs.
Language: English

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